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Bonjour,
Voici les notes de mise à jour du 25 juin 2013.
Pour le moment en anglais
EDIT : la traduction Fr est désormais disponible
=> https://forum-fr.guildwars2.com/forum/i … -juin-2013
June 25 Content Release Notes
LIVING WORLD
Sky Pirates of Tyria
Attention: the skies of Tyria have turned treacherous. A new breed of pirates is descending upon Tyria! Lethal and precise, they strike from above like a bolt of lightning. The Lionguard knows little about them, but this violent faction was behind the attack on the Dragon Bash effigy ceremony and is responsible for a growing swath of murders. With help from citizens like you, we thwarted their plot to usurp a seat on the Ship’s Council, but the Lionguard will not rest. Today, all who read this are deputized to join me in discovering the Aetherblades’ secret headquarters and bringing these killers to justice.
—Captain Ellen Kiel of the Ship’s CouncilAetherblade Retreat
A secret entrance to an Aetherblade hideout has been discovered in Lion’s Arch behind the waterfall by the Diverse Ledges. A Lionguard is stationed outside of the entrance to easily route players to Inspector Kiel, who is gathering a squad to infiltrate the secret Aetherblade lair. This is a challenging story dungeon designed for parties of five that takes the fight to the Aetherblades. Players will encounter swarms of Aetherblade cutthroats, the devious asura engineer Frizz, and ultimately, Captain Mai Trin and her hard-hitting first mate Horrik.Open World
Heralds in all the major cities have been notified of the disturbances caused by the Aetherblade pirates.
Dragon Bash continues. The Lionguard vows to protect the city during the festival, despite the Aetherblade threat. All Dragon Bash activities (except the fireworks show) will remain available until the last day of the festival. This includes, for those who haven’t played it, the single-player living story that starts with the Memorials on the Pyre instance.
In honor of the release of the new Guild Wars 2 novel, Sea of Sorrows, follow the footsteps of Lion’s Arch’s founder Cobiah Marriner to a dozen locations across the city and Orr; each location contains a plaque detailing its significance to the historical figure. Talk to the NPC by the Cobiah Marriner statue for more information. For additional information, his journey can be followed in the Sea of Sorrows novel.
There are widespread reports that Aetherblades are tampering with the hologram projectors across Tyria. Approach them with caution.
Aetherblade pirates have been spotted guarding caches in select mini-dungeons and jumping puzzles across Tyria. Pirates have also been spotted around the Obsidian Sanctum jumping puzzle in the Mists.
The familiar face of Lady Kasmeer Meade can be found in the Grand Piazza enjoying the Dragon Bash festivities.Achievements
A new category of Sky Pirate achievements has been added covering the Aetherblade Retreat mini-dungeon and the appearance of the Aetherblade Caches.
A new meta-achievement, Against the Aetherblades, has been added, which requires players to complete 12 of 20 of the previous achievements.
The History Buff achievement has been added to the Explorer category for the Sea of Sorrows scavenger hunt.
The Not So Secret jumping puzzle achievement will become available July 2nd and will be a permanent addition.NEW FEATURES AND CONTENT
World vs. World
Mortar Mastery has been added to the Ranks and Abilities tab.
Increases blast radius on all skills.
Increases fire field duration.
Reduces recharge on all mortar skills.
Increases damage on all mortar skills.
New Skill: Mortar Barrage
Launches a barrage of rounds that pushes back foes where they land.AoE Looting
Players can now loot all creatures and loot chests dropped by creatures in a small radius with a single interact.
This feature can be used by either:
Selecting a new “AoE Loot On Interact” option, which will use the same key binding as the “Interact” key but will only trigger the AoE Loot functionality while none of the forms of the interact dialog are visible.
Creating a new key binding named “AoE Loot” under the “Miscellaneous” section of the key bindings tab on the options panel.
Important notes:
The radius of AoE Looting is equal to that of a skill with a 900-unit range.
The AoE Looting functionality can only be triggered once per second.
Once the player’s inventory has filled up or the player becomes encumbered, AoE Looting cannot be triggered again until space has been cleared in the inventory. If the player’s inventory fills up while processing an AoE Loot request, it will finish processing all items so that any stackable items will still be looted.BALANCE, BUG-FIXING, POLISH
World PolishBlazeridge Steppes
Fuming soldiers around Foewatch will now repeat their lines in a timely manner.Bloodtide Coast
Phill the Fisher has grown tired of being attacked by drakes and is now retired. Other lesser-skilled fishermen have moved in to take his spot.Brisban Wildlands
The UI displayed during the fight between the skritt and the bandits at Plunder Hold has been cleaned up.
The “Skritt to be revived” counter in the event to help Tromgi’gark and Wenski will now reset properly during repeated runs of the event.
The Heart of the Terebinth now appears as a visible spirit and is a karma merchant instead of a coin merchant.Caledon Forest
The “under construction” icon from the event where players return escaped experiments to Zaxis has been removed.Fields of Ruin
When attacking Foulbear Kraal, Iron Legion engineers will now defend themselves if an enemy gets too close.
Watchman Brikken now has a “thank you” conversation when the player’s helped to secure Tyler’s Bivouac.Gendarran Fields
The giant skelk scavenger in the Bloodfields now hates centaurs.Harathi Hinterlands
Ulgoth the Modniir is now more aggressive about attacking ranged enemies.
Fixed a silver ore node that was failing to spawn.Malchor’s Leap
The black crocus node that was floating above the terrain has been removed.
The aetheric interrupter at the Cathedral of Zephyrs will no longer be visible before Historian Vermoth builds it.
Players will no longer get stuck when using the Union Waypoint.Mount Maelstrom
The difficulty level of the event where players defend Quandry Scratch has been reduced when fewer participants are involved.Queensdale
Added some additional staging when Charice and her Seraph guard spawn and prepare the carnival caravan.
Skelk in the Scaver Plateau are now hostile to Seraph guards in the region.
Chloe in the Shire of Beetletun carnival will only ask players near her to participate in the Moa or Man? game rather than asking random players on the map.Straits of Devastation
The largos Azzan no longer has “Veteran” displayed in front of his name.
Risen mines and rotmouths in the Strait of Sacrilege will no longer be visible outside of their associated events.Wayfarer Foothills
Ulfred’s attempt to fool the grawl has been divided into two events: collecting magical ice for him and defending him while he sculpts the ice.General
A more appropriate error message now appears when a player attempts to invite another player who is in too many guilds.
Players who have never obtained a Tome of Influence or Black Lion Chest guild influence item will now properly see the item’s name in the guild history list instead of “ENCRYPTED_STRING”.
Guild ranks displayed in the promotion context menu are now sorted by rank, rather than order of creation.
The issue with target selection that occurred when not moving the cursor has been fixedDungeons
General
Zojja now uses similar skills in dungeons that she does in personal story steps.Ascalonian Catacombs
The ghost transformation no longer locks out utility and elite skills for some medium armor characters.Twilight Arbor
Additional turrets that spawn further out from the Nightmare Tree have been added.Sorrow’s Embrace
Improved the teleport effect for Tazza.The Ruined City of Arah
Korga the Mighty’s leash range has now been reduced.
Fixed an exploit where Korga the Mighty could be safely attacked from max range.Fractals of the Mists
Cliffside: Cultists will now respawn if the instance is reset by a party wipe.Personal Story
General: Fixed an issue that prevented some Risen enemies in the story from using the same animations as their open world counterparts.
“Forewarned is Forearmed”: Added some safety checks to prevent the story step from stalling.
“Track the Seraph”: Adjusted levels of Lionguard to make them the same as the open world and reduced the difficulty of the final abomination attack.Profession Skills
General
Weakness: Changed from 50% fumble on regular attacks to 50% fumble on all attacks. Now only stacks up to 5 times (still stacks duration).
Torment: Added a new condition called Torment. This does damage every second (75% of bleeding) and double damage to foes that are moving (150% of bleeding). Stacks intensity.
Fixed confusion to no longer fire extra times on skills due to hidden script actions.
Battle Standard, Spirit of Nature, Gathering Plague, Vortex, Morph Tuna, Time Warp, Mass Invisibility, Purifying Blast, Whirlpool, Murky Water, and Undercurrent have had their underwater aftercast reduced by 1.1 seconds.
All elite player transforms (racial and profession) now have a 1-second cooldown on leaving them. This was done to prevent unintentionally leaving through double-clicking.
Mistfire Wolf: This elite now has a 150-second recharge (down from 240), and can now be cast while moving. This pet’s health has been increased by 100%.
White Raven, Rainbow Jellyfish, Black Moa, and Black Widow Spider have had their health updated to match the other pets of their type.
Blindness: Fixed an issue that caused blind to be removed when an attack was used while not in range of any targets.Elementalist:
Arcane Wave: This skill now hits 5 targets instead of 6.
Signet of Air: This skill is now a stun breaker. Increased the cooldown to 30 seconds.
Lightning Flash: This skill is no longer a stun breaker. Increased damage by 50%. Reduced the cooldown to 40 seconds.
Cleansing Fire: This skill is no longer a stun breaker. Decreased the recharge to 40 seconds.
Glyph of Elemental Power: This skill is now a stun breaker.
Gust: This skill now passes through enemies, striking multiple foes in a line.
Windborne Speed: Reduced the aftercast by .2 seconds.
Chain Lightning: Reduced the aftercast by .1 seconds.
Static Field: Reduced the aftercast by .3 seconds.
Eruption: Reduced the cast time from 1.8 seconds to 1.2 seconds.
Unsteady Ground: Increased the duration from 9 seconds to 10 seconds.
Shockwave: Reduced the aftercast by .3 seconds.
Lava Font: Reduced the cast time from .36 seconds to .2 seconds. Reduced the aftercast from .34 seconds to .2 seconds.
Meteor Shower: Reduced the cast time from 4.2 seconds to 3.8 seconds.
Water Blast: Reduced the aftercast by .1 seconds. Increased the size of the effect to more accurately show the area healed.
Geyser: Reduced the cast time from 1.1 seconds to .6 seconds. Reduced the aftercast from .25 seconds to .2 seconds.
Frozen Ground: Reduced the cast time from .36 seconds to .2 seconds. Reduced the aftercast from .34 seconds to .2 seconds.
Healing Rain: Reduced the aftercast by .3 seconds.
Gale: Reduced the aftercast by .4 seconds.
Flamewall: Reduced the cast time from 1.1 seconds to .6 seconds. Reduced the aftercast from .25 seconds to .2 seconds.
Freezing Gust: Reduced the aftercast by .35 seconds.
Shatterstone: Reduced the aftercast by .75 seconds. This skill now shows its cast time and cast bar correctly.
Tornado: Reduced the cooldown to 150 seconds.
Phoenix: Doubled the velocity. Added an unblockable skill fact.
Meteor Shower: Increased the size of the area that each meteor strikes. This ability has been optimized. As a result, no functionality has been changed, but the amount of meteor effects has been reduced. Previously, extra meteor effects that didn’t actually do any damage would play. We now only display the meteors that deal damage on impact.
Magma Orb: Increased the damage by 33%.
Ice Wall—Detonate: Increased the chill duration from 2 seconds to 3 seconds.
Forked Lightning: Increased the damage by 33%.
Electrocute: Increased the damage by 50%. Increased the recharge from 5 seconds to 12 seconds. This skill now applies 5 stacks of vulnerability for 6 seconds.
Murky Water: Reduced recharge from 45 seconds to 40 seconds.Air Magic
Arcane Lightning: This trait now grants a non-stacking 10% bonus critical damage for 15 seconds after using an arcane utility skill.
Grounded: This trait has been merged with Tempest Defense.
Tempest Defense: Reduced the internal cooldown from 90 seconds to 60 seconds. Damage to stunned and knocked down enemies is increased by 20%.
New Grandmaster trait – Fresh Air: Critical strikes will now recharge Air Attunement. This effect can only occur once every 5 seconds.Arcane
Windborne Dagger: Movement speed in combat is increased by 15% for wielding a main-hand dagger, 10% for an off-hand dagger, with 25% total for both.Earth
Obsidian Focus: Increased toughness while channeling, from 170 at level 80 to 300 at level 80.
Salt Stone: This trait has been merged with Stone Splinters.
Stone Splinters: This trait has been moved to the Adept tier. It now deals 5% bonus damage to bleeding opponents and increases outgoing bleeding duration by 20%.
Rock Solid: This trait has been moved to the Master tier.
New Grandmaster trait – Diamond Skin: 10% of total toughness is now converted into condition damage.Fire
Lava Tomb: This trait’s internal cooldown has been reduced to 10 seconds. Damage from Lava Font is increased by 33%. Damage dealt while in the downed state is increased by 33%.
Persisting Flame: Updated this trait to also allow blast finishers to give fury (10 seconds) as well as might.Water
Bountiful Power: Damage increase per boon on the elementalist has been reduced from 2% to 1%.Engineer:
Jump Shot: Increased the radius of the second attack from 120 units to 240 units.
Jump Shot: Decreased the aftercast on this skill so that other skills can chain off of it more easily.
Jump Shot: Cleaned up the movement on this skill so that it will more accurately move to the target location.
Tool Kit: Smack and Whack now each apply 2 stacks of vulnerability instead of 1 stack.
Rocket Boots: This trait now shoots the player forward and doesn’t inhibit the player. Reduced the cooldown to 20 seconds. This trait is no longer a stun breaker.
Rumble: This ability now breaks stuns. Added 1 second of stability.
Static Shield: The Static Shield buff is now removed if the player cancels this skill. The buff is no longer removed when the player blocks a melee attack. The stun duration has been reduced from 2 seconds to 1 second.
Throw Shield: Projectiles from this skill no longer passes through walls.
Blowtorch: Reduced the aftercast from .65 seconds to .4 seconds.
Fixed an issue that allowed engineers to execute back-to-back heals by using the underwater transition.
Elixir X: Reduced the cooldown to 105 seconds.
Elixir U: Reduced the cooldown to 50 seconds.
Launch Ice Mortar: Reduced the cooldown to 20 seconds.
Launch Personal Battering Ram: Reduced the recharge to 15 seconds.
Personal Battering Ram: Reduced the recharge to 25 seconds.
Analyze: Reduced the recharge to 30 seconds.
Throw Napalm: Increased the burn duration to 5 seconds.
Harpoon (Harpoon Turret—Tool Belt): Decreased the cooldown to 10 seconds. Increased the damage by 25%.
Surprise Shot (Rifle Turret—Tool Belt): Increased the damage by 33%.
Rocket (Rocket Turret—Tool Belt): Decreased the cooldown to 30 seconds.
Elixir U: This ability now functions correctly with Potent Elixirs.
Elixir R: This skill is no longer a stun breaker. Decreased the cooldown to 30 seconds.
Super Speed: This skill now breaks stuns.
Slick Shoes: The effect for this skill now actually displays.
Grenade Kit: This kit no longer destroys itself 6 minutes after being equipped.
Net Turret: Fixed an issue where spamming Net Turret would allow it to fire the electrified net three times in a row.Alchemy
Acidic Coating: This trait now applies blind instead of poison to the target for 3 seconds, on a 10-second recharge.
Backpack Regenerator: This trait has been reworded so that it doesn’t imply that it adds the regeneration boon. This now scales with healing power from 125 to 192 (1500 healing power).Explosives
Acidic Elixirs: This trait now removes a boon when they land, in addition to dealing damage.
Autodefense Bomb Dispenser: The internal cooldown of this trait has been reduced to 30 seconds.Firearms
Knee Shot: This trait has been merged with Sitting Duck.
Sitting Duck: Inflicting immobilize on an enemy also cripples them for 5 seconds and applies 5 stacks of vulnerability for 8 seconds. This effect can only occur once every 5 seconds.
Fireforged Trigger: This trait has been moved to the Adept tier.
Juggernaut: This trait has been moved to the Master tier.
Coated Bullets: This trait has been moved to the Master tier.
Napalm Specialist: This trait has been moved to the Grandmaster tier. The duration of burns that the player applies has been increased by 33%.
New Grandmaster trait—Modified Ammunition: Damage is increased by 2% per condition on the target, when wielding a pistol or rifle.Inventions
Stabilized Armor: Reduced the damage by 20% when the player is knocked down or stunned.
Elite Supplies: This trait now improves mortar range.Tools
Always Prepared: This trait now only drops bandages when the engineer is downed (10-second cooldown). Damage while downed is increased by 25%.
Packaged Stimulants: This trait now improves the effectiveness of the thrown medkit by 25%.
Scope: Critical chance is increased by 10% when the distance to the target is greater than 600.
Leg Mods: The duration of crippled, chilled, and immobilized has been reduced by 33%.
Armor Mods: This trait will now grant aegis for 5 seconds when critically hit. This effect has a 25-second internal cooldown.
Inertial Converter: This trait now functions with the underwater versions of Toss Elixir B and Toss Elixir H.Guardian:
Orb of Wrath: Increased the projectile speed of this skill by 30%.
Wrathful Strike: Increased the might duration from 3 seconds to 5 seconds.
Signet of Judgment: This ability now breaks stuns. Increased the cooldown to 30 seconds.
Shield of the Avenger: Command: This ability now breaks stuns.
Chains of Light: This ability now deals a small amount of damage.
Signet of Mercy: Reduced the cooldown to 150 seconds.
Bane Signet: Reduced the cooldown to 40 seconds.
Purifying Blast: Fixed the skill fact damage amounts.
Refraction: Decreased the cast time from 1.3 seconds to .5 seconds.
Tome of Wrath: Smiter’s Boon: This trait now applies to the caster as well.
Sanctuary: Fixed an issue where Consecrated Ground was also reducing the cast time of this skill.
Virtue of Justice: Updated the skill fact to correctly display the actual burning duration when the skill is activated.
Tome of Courage: Protective Spirit: This trait now applies to the caster as well.
Tome of Courage: Pacifism: Daze duration has been increased to the 3 seconds listed in the tooltip.Honor
Pure of Heart: This trait now heals for its base amount +25% benefit from healing power, up from 10%.Radiance
Blind Exposure: Vulnerability caused by this trait has been increased from 5 seconds to 10 seconds.
Radiant Fire: This trait now grants a 20% bonus to burning duration, in addition to reducing the torch skill recharge by 20%. Fixed the description text to indicate the accurate recharge reduction.Valor
Glacial Heart: This trait now applies 5 seconds of chill on a critical hit with a 100% activation rate (up from 4 seconds on a 50% rate). This effect’s recharge has been reduced from 45 seconds to 30 seconds.
Mace of Justice: This trait now grants up to 250 healing power while wielding a mace.Virtues
Shielded Mind: Courage now breaks stun for up to five allies when activated, instead of just the guardian.Zeal
Wrathful Spirits: This trait now increases damage dealt by spirits by 50% (up from 10%).
Scepter Power: This trait has been increased from 5% bonus damage to 10% bonus damage.
Zealous Blade: This trait has been merged with Greatsword Power and is now labeled as a Tier 2 trait.
New Tier 3 trait—Kindled Zeal: 10% of the player’s power is now converted into condition damage.Mesmer:
Mind Spike: Reduced the base damage by 20%. This skill does an additional 50% damage to targets with no boons.
Mind Stab: Reduced the aftercast by .4 seconds.
Illusionary Counter: This skill damage has been reduced to 50% of what it was. It now applies 5 stacks of torment for 8 seconds.
Magic Bullet: Reduced the aftercast by .2 seconds.
Into the Void: This skill now has a 1-second recharge before it can be used after placing Temporal Curtain.
Signet of Illusions: Clones and phantasms will now gain the passive effect of this signet when they are created, rather than a few moments after creation.
Siren’s Call
Bleed duration for players: Reduced from 2 seconds to 1 second.
Bleed duration for clones: Reduced from 2 seconds to 1 second.
Feigned Surge: Increased the damage by 33%.
Ineptitude: Fixed an issue that allowed this skill to be cast at infinite range.
Illusionary Leap: Fixed an exploit that allowed for more clone generation than intended.
Signet of Midnight: Increased the blind duration to 5 seconds. Decreased the cooldown to 30 seconds.
Illusion of Life: Fixed an issue so that Far-Reaching Manipulations no longer reduces the cast time of this skill.
Blurred Frenzy: This is now evasion instead of immunity. This means it will be affected by retaliation. Increased the cooldown to 12 seconds.
Signet of Illusions: Decreased the bonus hit points to clones and phantasms to 50%.
Split the hit point values of clones and phantasms by game type:
Increased the phantasm base hit points by 55% in PvP and WvW.
Increased the phantasm base hit points by 270% in PvE.
Decreased the clone base hit points by 25% in PvP and WvW.
Increased the clone base hit points by 28% in PvE.
Polymorph Moa:
Claw: This skill now jumps towards the target as it hits, and the animation was amended.
Kick: This ability is now a ground-targeted leap skill that damages and cripples enemies for 3 seconds where the player lands. Decreased the recharge to 4 seconds.
Peck: This ability now moves towards the target between each attack. Increased the damage by 10%. Decreased the recharge to 4 seconds.
Screech: This ability now damages and weakens foes for 3 seconds in a 300 radius. Lowered the cast time to 1.5 seconds. Decreased the recharge to 4 seconds.
Flee: Smoothed the animation and reduced the aftercast.
Polymorph Tuna:
Chomp: This ability now cripples for 3 seconds.
Frenzy: Increased the damage by 10%.
Phantasmal Berserker: Fixed an issue that was causing the damage from this summoned phantasm to not display. Updated the berserker’s attack to make it more reliably hit a static target with all 4 of the attacks.Chaos
Prismatic Understanding: This trait now pulses once every second while stealthed.
Bountiful Interruption: This trait has been moved to the Master tier. In addition to granting a random boon on interrupt, this trait will also grant 5 stacks of might.
Chaotic Interruption: This trait has been moved to the Grandmaster tier. This ability now immobilizes the player’s target and randomly applies blind, cripple, or chill.Domination
Halting Strike: Damage dealt when interrupting enemies has been increased by 500%.Dueling
Protected Mantras: This trait now grants up to 400 toughness while channeling (up from 250).
Furious Interruption: This trait now grants 3 seconds of quickness when interrupting a foe. This effect can only occur once every 15 seconds.
Vengeful Images: This trait now only applies retaliation for 5 seconds when they are created and does not persist after that.Illusions
Imbued Diversion: This trait now allows Diversion to daze 5 targets (up from 3). In addition, the daze radius has been increased to 360 (up from 240).
Illusionary Retribution: Moved to the Adept Minor trait.
Shattered Strength: Moved to the Master Minor trait.
Illusionists Celerity: Moved to the Grandmaster Minor trait.Inspiration
Malicious Sorcery: This trait grants up to 200 condition damage while wielding a scepter (based on level), up from 50.
Compounding Celerity: Movement speed per active illusion has been increased to 10%, allowing for 30% movement speed when three illusions are active.
Shattered Conditions: This trait now removes one condition from all allies around the mesmer.Necromancer:
Putrid Curse: Increased the poison duration from 2 seconds to 4 seconds.
Necrotic Bite: Increased the life force gain from 4 to 6.
Corrupt Boon: Reduced the maximum amount of boons converted to 5.
Spectral Wall: Normalized the amount of protection gained to 5 seconds for allies. Replaced the vulnerability with a 1-second fear when enemies try to cross the wall. Added 4% life force gain on hit. Increased the recharge to 45 seconds. Reduced the base duration to 5 seconds and 7.5 seconds while traited with Spectral Attunement.
Wail of Doom: Added an unblockable skill fact.
Well of Power: This ability now breaks stuns. Added 1 second of stability. Reduced the cooldown to 50 seconds.
Well of Corruption: Reduced the cooldown to 40 seconds.
Well of Darkness: Reduced the cooldown to 50 seconds.
Well of Suffering: Reduced the cooldown to 35 seconds.
Unholy Feast: This ability now removes 1 boon from each target hit.
Spectral Armor: Reduced the recharge to 60 seconds.
Signet of Spite: Now applies 2 stacks of bleeding for 10 seconds, blind for 5 seconds, cripple for 10 seconds, poison for 10 seconds, 5 stacks of vulnerability for 10 seconds, and weakness for 10 seconds. Reduced the recharge to 60 seconds.
Death Shroud: No longer removes the Spectral Armor buff.
Death Shroud: No longer removes the Spectral Walk buff.
Signet of Undeath: Increased the cast time to 3 seconds.
Locust Swarm: Increased the radius to 210. Increased the animation size to better reflect its attack area.
Grim Specter: This ability can now be cast while moving.
Rigor Mortis: This ability is now instant.
Necrotic Grasp: Increased the projectile velocity by 10%.
Consume Conditions: This skill now consumes torment.
Chillblains: This ability now has the appropriate cast time when traited with greater marks.
Putrid Mark: This ability will now transfer blind to enemies it strikes, instead of missing.
Deathly Swarm: Increased the projectile velocity by 30%.
Crimson Tide: The bleed duration has been increased from 5 seconds to 6 seconds.
Deadly Catch: The cripple duration has been increased from 3 seconds to 6 seconds.
Wicked Spiral: The vulnerability duration has been increased from 6 seconds to 10 seconds per hit.
Deadly Feast: The duration of feast has been increased from 6 seconds to 8 seconds.
Death Shroud: Bone Fiend and Shadow Fiend now regenerate outside of combat.
New ability #5 – Tainted Shackles: This skill tethers all enemies within a 600 range, constantly dealing torment to them over time. At the end of the cast, Dark Binding immobilizes all affected enemies still within the radius.
Life Blast: This skill now scales based on range instead of amount of life force. At more than 600 units, this skill’s low value has been increased by 43%; at less than 600 units, this skill uses the old high value. Range has been increased to 1200.
Doom: This skill now scales based on range. If more than 600 units, it will apply 1 second of fear; If less than 600 units, it will apply 1.5 seconds of fear. This ability now lists the damage it deals to enemy targets.
Life Blast (Underwater): Decreased the cast time and reduced the aftercast.
Ghastly Claws: Increased the life force gain from 8 to 10.
Feast of Corruption: Increased the life force gain from 2/condition to 3/condition.
Necrotic Grasp: Increased the life force gain from 3 to 4.
Shadow Fiend Haunt: Increased the blind duration to 5 seconds.
Dark Path: Fixed an issue where the chill duration did not match the tooltip.
Reaper’s Touch: Fixed an issue so that it now applies the vulnerability before the damage. Updated the tooltip to state the correct amount of vulnerability.
Grim Specter: This skill is now unblockable._Blood Magic _
Dagger Mastery: This trait now grants a 20% recharge reduction.
Vampiric: This trait now scales up 6 additional points with power for its damage and healing for its healing per attack.Curses
Withering Precision: This trait now applies 5 seconds of weakness on critical hits. This effect can only occur once every 20 seconds.
Terror: This trait has been moved to the Master tier.
Focused Rituals: This trait has been moved to the Adept tier.Death Magic
Death Shiver: Vulnerability applied every 3 seconds while in Death Shroud has been increased to 3 stacks for 10 seconds (up from 1 stack).
Death Nova: Minions now deal damage when Death Nova is triggered.Soul Reaping
Speed of Shadows: This trait now increases movement speed by 25% while in Death Shroud.
Decaying Swarm: This trait has been removed.
Near to Death: This trait has been moved to the Master tier. This trait now reduces the cooldown by 30% instead of 50%.
New Grandmaster trait—Deathly Perception: Players have a 50% greater critical chance while in Death Shroud.Spite
Signet Power: This trait has been merged with Signet Mastery.
Signet Mastery: This trait now recharges signets 20% faster and grants 3 stacks of might for 10 seconds on signet use.
Axe Training: This trait has been moved to the Master tier.
New Grandmaster trait—Dhuumfire: Players can inflict burning to opponents for 4 seconds on critical hit. This effect can only occur once every 10 seconds.Ranger:
“Protect Me”: This ability now breaks stuns.
Splitblade: Reduced the aftercast from .4 seconds to .2 seconds.
Pet leash range increased to 2000 units.
Path of Scars: This skill now pulls enemies on the return flight.
Long Range Shot: Reduced the aftercast from .5 seconds to .25 seconds. Increased the arrow speed by 15%.
Rapid Fire: Reduced the initial cast time by .4 seconds. Increased the arrow speed by 15%.
Point Blank Shot: Increased the arrow speed by 15%.
Barrage: Increased the cripple duration by 50%.
Stalker’s Strike: This skill no longer loses evade duration when traited with Off-Hand Training. It now strikes targets more reliably in melee. It now functions with Off-Hand Training in PvE.
Crippling Talon: This skill now functions with Off-Hand Training in PvE.
Muddy Terrain: Decreased the duration from 20 seconds to 10 seconds. Increased the cripple duration per pulse from 1 second to 2 seconds. Decreased the cooldown from 30 seconds to 25 seconds.
Lightning Reflexes: The travel distance for this skill has been halved when underwater.
Man O’ War: The base recharge has been increased from 18 to 25.
Counterstrike: The base recharge has been increased from 15 to 20.
Swirling Strike: Increased damage by 33%.
Crossfire: Decreased the range to 900.
Poison Volley: Decreased the range to 900.
Quick Shot: Decreased the range to 900. Increased the damage by 14%.
Crippling Shot: Decreased the range to 900. Increased the damage by 14%.
Concussion Shot: Decreased the range to 900. Increased the damage by 14%. Reduced the aftercast by .25 seconds.
Spirit-activated skill range increased from 180 to 240 (360 when traited).
Call Lightning: Increased the damage by 150%.
Solar Flare: Decreased the cast time from 1.7 seconds to .5 seconds.
Counterstrike: Fixed an issue with this ability that caused it to go on interrupt recharge when pressed twice rapidly to use Counter Throw.
Thunderclap (Downed Skill 2): Fixed an issue that caused this ability to have infinite range.
Winter’s Bite:. Fixed an issue so that it now chills for 3 seconds (as listed in the tooltip) instead of 2 seconds.Pets
Armor Fish: Bite: Reduced the damage by 50%.
Bird: Slash: Increased the damage by 15%.
Eagle: Lacerating Slash: Reduced the damage by 50%.
Raven: Blinding Slash: Reduced the damage by 34%.
Canine: Bite: Reduced the damage by 27%.
Devourer: Twin Darts: Reduced the damage by 20%.
Drake: Bite: Reduced the damage by 27%.
Insect Swarm: This skill can no longer fire behind the drake.
Drake: Lightning Breath: Reduced the damage by 17%.
Feline: Maul: Reduced the damage by 50%.
Jaguar: Stalking: Critical chance increase while in stealth reduced to 25%.
Jellyfish: Tentacle Slash: Increased the damage by 50%.
Jellyfish Blue: Chilling Whirl: Decreased the damage by 33%.
Moa: Peck: Reduced the damage by 7%.
Pig: Jab: Reduced the damage by 25%.
Shark: Bite: Increased the damage by 10%.
Spider: Spit: Increased the damage by 10%.Beastmastery
Instinctual Bond: This trait has been swapped with Zephyr’s Speed. Quickness has been increased to 3 seconds.
Stability Training: This trait now causes the pet to ignore the incoming crowd control skill as well as granting stability. This has a 10-second internal recharge.Marksmanship
Keen Edge: This trait now activates when the player strikes a target whose health is below 50%, instead of when the player’s health reaches 75%.
Beastmaster’s Might: This trait now grants 3 stacks of might for 15 seconds.
Spotter: This trait has been increased from 70 precision to 150.Nature Magic
Vigorous Spirits: This trait has been merged with Spiritual Knowledge.
Spiritual Knowledge: This trait has been moved to the Adept tier.
Evasive Purity: This trait has been moved to the Master tier.
New Grandmaster trait—Nature’s Voice: Shouts apply 10 seconds of regeneration and swiftness to allies in a 360 radius.Skirmishing
Companion’s Might: This trait now grants 5 seconds of might to the player’s pet (up from 1 second).Wilderness Survival
Peak Strength: Damage bonus when the player’s health is above 90% has been increased from 5% to 10%.
Healer’s Celerity: This trait now increases revive speed by 10%. Swiftness granted on revival has been increased from 3 seconds to 15 seconds.Thief:
Lotus Strike: Increased the poison duration from 2 seconds to 4 seconds.
Shadow Trap: Increased the recharge to 45 seconds.
Destroy Shadow Trap: This ability now teleports the thief back to the trap location when it is destroyed. Added range skill facts. This skill now breaks stuns. Using this skill puts Shadow Trap on recharge.
Shadow Pursuit: This ability now grants fury and 10 stacks of might for 5 seconds along with stealth when used to teleport to the enemy who triggered Shadow Trap. This ability now breaks stuns. Using this skill puts Shadow Trap on recharge.
Death Blossom: This trait now costs 4 initiative.
Body Shot: Reduced the aftercast by .4 seconds. Decreased the vulnerability duration to 3 seconds. Increased to 10 stacks for vulnerability.
Pistol Whip: Decreased the time between the stun and the sword flurry.
Scorpion Wire: Decreased the aftercast by .2 seconds. Reduced the cooldown to 20 seconds.
Signet of Malice: Increased the base heal by 33% of the passive ability.
Steal: Reduced the recharge to 35 seconds.
Cluster Bomb: Decreased the range set from 1200 to 900.
Larcenous Strike: Increased the initiative cost to 2.
Nine Tailed Strike: Increased the initiative cost from 3 to 5.
Shadow Assault: Increased the initiative cost from 5 to 7.
The Ripper: Increased the bleed duration from 5 seconds to 7 seconds.
Deadly Strike:. Increased the damage from 1 to 1.2.
Skale Venom: Replaced weakness with torment.
Dancing Dagger: Reduced the initiative cost to 3.
Shadow Return (Infiltrator Strike Toggle): This skill is no longer a stun breaker.
Withdraw: The travel distance underwater has been cut in half to match the land distance.Acrobatics
Assassin’s Retreat: This trait now grants 10 seconds of swiftness when players kill a foe. This effect has a 5-second internal cooldown.
Pain Response: Reduced the cooldown from 45 seconds to 30 seconds.
Hard to Catch: Reduced the cooldown from 60 seconds to 30 seconds.Critical Strikes
Furious Retaliation: This trait now grants 10 seconds of fury when striking a target whose health is below 50%. This effect can only occur once every 30 seconds.
Signets of Power: The 5 stacks of might that this trait grants have been increased to 10 seconds.Deadly Arts
Corrosive Traps: This trait now grants 5 stacks of vulnerability for 8 seconds (up from 5 seconds).
Sundering Strikes: Vulnerability caused by this trait has been increased from 5 seconds to 10 seconds.
Panic Strike: Reduced the cooldown from 60 seconds to 30 seconds.
Lotus Poison: Increased the weakness duration to 4 seconds, but it can only apply once every 20 seconds per target.Shadow Arts
Last Refuge: Reduced the cooldown of this trait from 90 seconds to 60 seconds.
Slowed Pulse: The effect of this trait now occurs if the player has 2 or more stacks of bleeding.
Shadow Protector: This trait has been changed to apply 10 seconds of regeneration when the players stealth them. This effect will not occur if the ally already has regeneration on them.Trickery
Merciful Ambush: This trait now grants 2 seconds of stealth to players and their allies when beginning a revive.
Long Reach: This trait now increases the range of Steal to 1500 (up from 1200).
Ricochet: The chance to bounce for this trait has been increased from 25% to 50%.
Sleight of Hand: In addition to dazing the player’s target, this trait now reduces the recharge of Steal by an additional 20%.
Instinctual Response: This trait now properly blinds enemies struck by the feathers. Increased the radius from 120 to 180.
Bountiful Theft: This trait will now trigger before Sleight of Hand.Warrior:
Tremor: Increased the projectile velocity by 33%.
Axe Chain: Moved the damage more toward the end of the chain without reducing overall DPS.
Chop: Reduced the damage by 9%.
Double Chop: Reduced the damage by 12%.
Triple Chop: Reduced the damage of the first two hits by 20%. Increased the damage on the final hit by 75%.
Final Thrust: This skill has been moved to slot #3. Now it does more damage and extra damage versus foes whose health is below 50%.
Hamstring: This skill has been moved to the end of the skill chain. Reduced the cripple duration to 1 second.
Savage Leap: This skill now applies 3 seconds of cripple.
Leg Specialist: This trait now has an internal cooldown of 5 seconds.
Skull Crack: Increased the stun duration from 1, 1.5, 2 to 1, 2, 3. Increased the damage by 50%.
Endure Pain: Reduced the recharge from 90 seconds to 60 seconds.
Stomp: This ability now breaks stuns. Added 1 second of stability. Reduced the cooldown to 45 seconds.
Dolyak Signet: This is now an instant stun breaker.
Throw Bolas: Reduced the aftercast by .3 seconds.
Kick: Doubled the damage.
Berserker’s Stance: Increased the recharge to 60 seconds. Reduced the duration to 4 seconds. This stance now reduces incoming condition duration by 100%, so only modified conditions can get through.
Balanced Stance: This now also applies swiftness.
Dual Strike: Reduced the aftercast from .5 seconds to .25 seconds.
Whirling Axe: Reduced the aftercast by .2 seconds.
Rush: Reduced the aftercast by .2 seconds. The transition between the run and swing portion has been smoothed out for hitting moving targets.
Hammer Shock: Reduced the aftercast by .4 seconds.
Staggering Blow: Reduced the aftercast by .25 seconds.
Backbreaker: Reduced the aftercast by .25 seconds.
Crushing Blow: Reduced the aftercast by .2 seconds.
Brutal Shot: Reduced the aftercast by .3 seconds.
Rampage: Reduced the cooldown to 150 seconds.
Brutal Shot: This skill now adds 5 stacks of vulnerability (up from 1). The duration of vulnerability applied changed from 15 seconds to 5 seconds.
Knot Shot: Reduced the recharge from 25 seconds to 15 seconds.
Untraited Longbow: Increased the range from 900 to 1000.
Riposte: When players block an attack from range, it no longer cancels the blocking.
Whirling Axe: Increased the damage by 50% in PvP only.
“Fear Me!”: Reduced the recharge to 60 seconds.Arms
Deep Strike: This trait now scales with level rather than granting a flat bonus.
Furious Speed: Players gain 10 seconds of swiftness on critical hits. This effect can only occur once every 15 seconds.
Opportunist: This trait grants 10 seconds of fury when players immobilize a target. This effect can only occur once every 10 seconds.
Furious: This trait has been updated to indicate that triple adrenaline is rewarded on critical attacks.
Last Chance: Reduced the recharge to 45 seconds (down from 60 seconds).Defense
Defy Pain: Reduced the cooldown of this trait from 90 seconds to 60 seconds. This trait will now have a 4-second duration, 5 seconds when traited with Sure-Footed.
Vigorous Return: This trait now grants an additional 100% endurance when players rally.
Sundering Mace: Fixed an issue causing this trait to apply weakness on mace critical strikes.
Embrace the Pain: This trait has been merged with a new Master tier trait, Cleansing Ire.
Cleansing Ire: New Master tier trait with the following effects: Gain adrenaline when hit. Remove a condition for every bar of adrenaline spent.
Shield Master: This trait has been moved to the Adept tier.
Adrenal Health: This trait now scales with healing power:Discipline
Burst Recharge: The Discipline trait line no longer improves burst damage. It now decreases burst cooldown by 1% per point in Discipline.
Warrior’s Sprint: Increased the movement speed from 10% to 25%.
Sharpened Axes: Reduced the axe skills by 20% in addition to increasing adrenaline with axe critical hits.
Vigorous Focus: This trait has been moved to the Adept tier.
Destruction of the Empowered: This trait has been moved to the Master tier.
Heightened Focus: This trait has been moved to the Grandmaster tier and grants 5%, 10%, and 15% critical chance based on adrenaline level.
Burst Mastery: This no longer reduces burst cooldown. It now increases burst damage by 10%.Strength
Physical Training: This trait has been moved to the Master tier.
Dual Wielding: This trait has been moved to the Adept tier.
Berserker’s Power: This trait has been moved to the Grandmaster tier. Damage bonus has been increased to 5%, 10%, and 15% based on adrenaline level.
Berserker’s Might: This trait now passively builds 2 strikes of adrenaline every 3 seconds, while the players are in combat.
Distracting Strikes: This trait now applies 4 stacks of confusion for 8 seconds upon interrupting an enemy.Tactics
Burning Arrows: Reduced the recharge of longbow abilities by 20% in addition to dealing 10% bonus damage against burning foes.
Desperate Power: Increased the threshold of this trait, dealing 20% additional damage while the player is below 50% health instead of below 25%.
Empower Allies: This trait has been increased to 150 points of power.Structured Player vs. Player
Fixed an issue where PvP Apprentice and Chainmail items would salvage into PvE materials.
Added the Rawhide Armor set to the Deer rank chests.
Updated several spectator camera locations, in various maps.
Updated kill notifications to show defeats and used brighter team colors.
Spectators can reliably use the Escape menu now.World vs. World
Mesmers can no longer create clones of siege golems.
The buff Guard Leech, acquired from rank 10 of Guard Killer, now adds 20 power and 20 condition damage per stack.
Supply caravan ambushes now provide 10 WXP when killed.
Omega Siege Golems now correctly require 150 supply to be built.
Cannon skills now show the correct skill facts when upgraded via Cannon Mastery.
Ballista skills now show the correct skill facts when upgraded via Ballista Mastery.
The Outmanned buff is now hidden from enemies.
Superior siege weapons now correctly indicate the damage from their skills in their skill facts.BLACK LION TRADING COMPANY GEM STORE
New Items and Promotions
Aetherblade Armor Skins have been added to the Gem Store in the Style category for 800 gems each. Light, medium, and heavy versions, each with their own unique design, are available. Please remember that each class can only equip one armor weight and to check the character’s armor class before purchasing.
The new Plush Tybalt Backpack Cover can now be obtained through the Black Lion Chest. This adorable backpack cover is modeled after the character Tybalt and can be applied to any backpack. Players can open Black Lion Chests using the Black Lion Chest Key found in the Gem Store under the Consumable category.
Now players can start their own custom PvP arena with the Custom Arena Starter Kit available in the Gem Store in the Services category for 1600 gems each. Each Custom Arena Starter Kit contains one arena and 30 days of active time. Anyone can add additional time to the arena with the Custom Arena Time Token, which is also available in the Services category in packages of 5 for 150 gems or 20 for 480 gems.Improvements
Most items in the Gem Store are now available to be purchased as a gift. Gifting allows players to purchase an item with gems but have it delivered to one of their friends. Simply select the orange gift box icon next to the price of the gift item and follow the on-screen instructions.
The drop chances in the Black Lion Chest have been adjusted so there is a greater chance to receive a plush backpack cover item with each key. However, backpack covers are still a rare drop from the Black Lion Chest.Bug-fixes
Fixed a bug with Rich Dragon Coffers where recipes were not included in the drop table. There is now a rare chance to receive the Dragon’s Revelry Starcake recipe. Dragon’s Revelry Starcakes give a 30 minute buff to all armor stats, Magic Find, and experience from kills.
All players that purchased a Rich Dragon Coffer before the fix above was added will receive 1 Dragon’s Revelry Starcake recipe via in game mail as compensation. This compensation is scheduled to be delivered in a few days.
Fixed a bug with Rich Dragon Coffers where recipes were not included in the drop table. There is now a rare chance to receive the Dragon’s Revelry Starcake recipe. Dragon’s Revelry Starcakes give a 30 minute buff to all armor stats, Magic Find, and experience from kills.
All players that purchased a Rich Dragon Coffer before the fix above was added will receive 1 Dragon’s Revelry Starcake recipe via in game mail as compensation. This compensation is scheduled to be delivered in a few days.
A vos builds !
Dernière modification par Neph (25-06-2013 18:36:49)
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Ils avaient pourtant dit qu'ils n'allaient pas toucher aux builds pas mal utilisé, le shatter en mesmer est juste mort
Otist Team [To]
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l'elem double dague est pire que mort là, les cantrips sont plus breakstun
Faut ressortir l'elem full sceau en terre
je comprends pas pourquoi ils continuent à up les necros, depuis le début ils ont que des up, depuis le début je les trouve très simple à jouer (et je dis ça alors que mon main est necro)
il y a bien un jour où ils vont nerf et là ça vas vraiment être chiant ...
c'est quand je vois des majs comme ça que je suis triste d'avoir plein de rerolls, faut que je lise tout et que je mette tous les builds/armures à jour xD
Venisti remanebis donec denuo completus sis
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Naaaaan ! Ils ont osé toucher à Brume frénétique...:(
Ma mesmer va être tristounette
Brume frénétique : il n’est plus question d’Immunité mais d’esquive. Cela signifie que la compétence sera affectée par Représailles. Augmentation du temps de recharge à 12 secondes.
Dernière modification par Aerin (25-06-2013 20:07:37)
Artificial [wAve] et fier de l’être !
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l'elem double dague est pire que mort là, les cantrips sont plus breakstun
Faut ressortir l'elem full sceau en terre
Mort non. C'est un peu dommage pour la synergie cantrip/eau, mais c'est pas dramatique non plus. Le plus embêtant c'est pour le flash éclair.
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suuuuuper ils mettent enfin les arênes perso au comptoir, j'vais pouvoir en prendre pour jouer avec mes mates.... OH WAIT 1k6 gems ?!
petit résumé :
public visé : jcj
rémunération du jcj : rien ; quedalle ; 0 ; le vide absolut
=> comment suis-je suposé avoir assez d'argent pour 1k6 gems ? encore 200gemmes, ok , quelques runs cita et c'est plié , mais là ! whatdafuck !!!!
bref , tout ca pour dire que NoWay un items pour pvp que seuls les gens faisant à fond du pve puissent s'offrir ?
( je ne parle pas de l'achat avec des € , c'est tout aussi abusay )
bref , comment je fais ?
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Ta seule possibilité est de farmé cita comme un porc Je pense que je vais faire sa pour les skins d'armure, parce que 800 gemmes le skin c'est quand même abusé, ils auraient pu mettre 500 gemmes voir 600 comme pour les skins venant de gw
Otist Team [To]
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exact, même les skins d'armures à 800 , ca fait mal au fion ..
je sens que j'vais finir par repartir RA avec Sensai .. fin bref
PVEUUHH J'ARIIIIIIIIIIIIIIIIIIIIIIIIIIVEUUHHH....
pour l'instant je m'avance pas pour les upgrades de skills/traits, j'ai pas tout test mais dumoins , ca a l'air sympa sur le papier
pour l'instant , de ce que j'peux dire en nec : jerry du 1sec stab donné par le puit e , vachement usefull ,ca va changer la game tout ca / nerf de la corrupt boon ? wtf ? 5boons max ? mais zomg , c'était un des seuls skills qui fesait que la spé corruption était viable , j'sens que j'vais repartir sur un build wells avec la burn en crit ca peux etre sympa tout ca
voili voilou' !
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AoE Looting
Players can now loot all creatures and loot chests dropped by creatures in a small radius with a single interact.
This feature can be used by either:
Selecting a new “AoE Loot On Interact” option, which will use the same key binding as the “Interact” key but will only trigger the AoE Loot functionality while none of the forms of the interact dialog are visible.
Ce que je retiens de la màj
Dernière modification par Scarlett (25-06-2013 23:16:13)
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exact, même les skins d'armures à 800 , ca fait mal au fion ..
je sens que j'vais finir par repartir RA avec Sensai .. fin bref
PVEUUHH J'ARIIIIIIIIIIIIIIIIIIIIIIIIIIVEUUHHH....pour l'instant je m'avance pas pour les upgrades de skills/traits, j'ai pas tout test mais dumoins , ca a l'air sympa sur le papier
pour l'instant , de ce que j'peux dire en nec : jerry du 1sec stab donné par le puit e , vachement usefull ,ca va changer la game tout ca / nerf de la corrupt boon ? wtf ? 5boons max ? mais zomg , c'était un des seuls skills qui fesait que la spé corruption était viable , j'sens que j'vais repartir sur un build wells avec la burn en crit ca peux etre sympa tout ca
voili voilou' !
Bonjour, si tu pouvais faire un effort sur ta façon de parler, d'expliquer les choses. Il n'y a pas une phrase orthographiée sans anglicisme, langage de jeune etc. Je rappelle qu'on est quand même sur un forum français ou l'on demande un minimum d'effort.
Dernière modification par Elle Maya (26-06-2013 10:24:00)
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Ouais rien de que des trucs bof pour le rôdeur comme d'hab ! On a l'habitude maintenant...
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Ouais rien de que des trucs bof pour le rôdeur comme d'hab ! On a l'habitude maintenant...
En même temps Ranger
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En même temps, le rôdeur a pas besoin de boost, il est déjà bien assez cheaté comme ça. Normal qu'il y ait que des trucs nuls pour lui.
Je vais tenter le build arme-esprit en Gardien, ça a l'air bien depuis les boost. J'ai l'impression que cette classe soutien a eu que du boost en plus.
Puis c'est parti pour resortir le loup brumefeu, enfin en temps de rechargement à peu près potable.
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En même temps, le rôdeur a pas besoin de boost, il est déjà bien assez cheaté comme ça. Normal qu'il y ait que des trucs nuls pour lui
Non ce n'est pas normal. Les gens se plaigent en spvp parce que les pet font mal, tout simplement parce qu'ils ne sont pas capable de bouger un minimum et de passer au travers de l'IA des pets, j'ai très rarement eu des problèmes avec les pet adverses, c'est pas ce qui a de plus compliqué à esquiver.
Du coup ils nerfent pour le pvp, et on s'en prend plein la gueule en pve, un pseudo boost pour l'arc long qui au final reste moyen.
Les devs ont parlé de fusionner certains trait pour offrir des possibilités de build, résultat, ils changent des petits trucs sur l'arc long, ils nerfent l'arc court, et ils ont ignoré les traits évidents à fusionner comme ceux par rapport à l'arc, contrairement au guerrier par exemple, qui lui a eu droit au trait par rapport à l'espadon.
Ils ont nerf les seuls pet qui faisaient des gros dps, et les seuls pets qui faisent des AoE.
Et tout ça à cause des pleurnichard en sPvP, parce que là bas, c'est tellement facile des 1vs1 en ranger, en tPvP, t'as pas 50 choix, tu joues BM, et c'est le seul choix viable, et encore, c'est bien pour tenir un point, mais dès que tu veux jouer en équipe, le ranger brille vraiment pas.
Avant de dire qu'il est cheaté, faudrait savoir de quoi on parle.
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Information complémentaire
Des joueurs ont découvert des "undocumented-change".
En effet, de nouvelles options de personnalisation des avatars ont été glissés dans le patch.
On signalera donc 3 nouveautés pour les Hommes Norn, (en bas à droite dans les possibilités)
* la moustache
* qui apparaît par dessus les nouvelles armures
* la barbe courte
Un nouveau tatouage pour les Femmes Norn
L'ajout des cornes de Rox aux choix possible pour les Femelles Charr
Dernière modification par Neph (26-06-2013 14:47:23)
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J'aime bien le tatouage, par contre les moustaches ressemblent plus à une blague qu'autre chose :P
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J'adore la moustache, ça fait penser à Armstrong dans Full Metal Alchemist XD
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Arya a écrit :En même temps, le rôdeur a pas besoin de boost, il est déjà bien assez cheaté comme ça. Normal qu'il y ait que des trucs nuls pour lui
Non ce n'est pas normal. Les gens se plaigent en spvp parce que les pet font mal, tout simplement parce qu'ils ne sont pas capable de bouger un minimum et de passer au travers de l'IA des pets, j'ai très rarement eu des problèmes avec les pet adverses, c'est pas ce qui a de plus compliqué à esquiver.
Du coup ils nerfent pour le pvp, et on s'en prend plein la gueule en pve, un pseudo boost pour l'arc long qui au final reste moyen.
Les devs ont parlé de fusionner certains trait pour offrir des possibilités de build, résultat, ils changent des petits trucs sur l'arc long, ils nerfent l'arc court, et ils ont ignoré les traits évidents à fusionner comme ceux par rapport à l'arc, contrairement au guerrier par exemple, qui lui a eu droit au trait par rapport à l'espadon.
Ils ont nerf les seuls pet qui faisaient des gros dps, et les seuls pets qui faisent des AoE.
Et tout ça à cause des pleurnichard en sPvP, parce que là bas, c'est tellement facile des 1vs1 en ranger, en tPvP, t'as pas 50 choix, tu joues BM, et c'est le seul choix viable, et encore, c'est bien pour tenir un point, mais dès que tu veux jouer en équipe, le ranger brille vraiment pas.
Avant de dire qu'il est cheaté, faudrait savoir de quoi on parle.
Je te rejoins, encore heureux que les pets font mal ! Manquerait plus qu'ils fassent pas de dégâts, le boost de l'arc long je vois pas trop ce qu'ça chance et la nerf de l'arc court c'est bien dommage, seul truc que j'ai trouvé sympa c'est le nouvel effet du retour de la hache en main gauche. Et puis on a la moitié des utilitaires à classé en inutilité totale parce que franchement j'ai jamais pu placé un esprit, ils ont une résistance en papier...
Pour les norns : La moustache est franchement moche... La barbe courte était déjà présente je crois, le tatouage pour femme est très beau.
Pour les charrs ♀ : Les cornes sont dispo depuis longtemps personne n'avait remarqué ?
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Donjon toujours bugé, c'est rageant de perde du temps comme ca. Je passe pas 12h sur le jeu et perde plus f'une heure pour débloquer Ellen.
Ils apprennent pas de leurs erreur Anet. Ou alors c'est une marque de fabrique pour les donjons.
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La moustache est horrible, bien trop grosse, on dirait du plastoc.
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En même temps, le rôdeur a pas besoin de boost, il est déjà bien assez cheaté comme ça. Normal qu'il y ait que des trucs nuls pour lui.
Je vais tenter le build arme-esprit en Gardien, ça a l'air bien depuis les boost. J'ai l'impression que cette classe soutien a eu que du boost en plus.
Puis c'est parti pour resortir le loup brumefeu, enfin en temps de rechargement à peu près potable.
Si le rodeur était cheaté on en verrait plein en BG, or BG c'est 30% de voleur, 30% de mesmer, 10% de guerrier 10 % de gardien, et 5% des autres professions
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Arya a écrit :En même temps, le rôdeur a pas besoin de boost, il est déjà bien assez cheaté comme ça. Normal qu'il y ait que des trucs nuls pour lui.
Je vais tenter le build arme-esprit en Gardien, ça a l'air bien depuis les boost. J'ai l'impression que cette classe soutien a eu que du boost en plus.
Puis c'est parti pour resortir le loup brumefeu, enfin en temps de rechargement à peu près potable.Si le rodeur était cheaté on en verrait plein en BG, or BG c'est 30% de voleur, 30% de mesmer, 10% de guerrier 10 % de gardien, et 5% des autres professions
Ah, et les 15% des joueurs restants jouent Commando ?
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En 1v1, le rôdeur est vraiment fort, mais sinon pour les combats à plusieurs c'est pas ce qu'il y a de mieux. Il ne fait pas de gros dégâts et a pas vraiment de dégâts de zones. L'atout du rôdeur c'est à mon goût son tanking, en dehors de ça... y'a pas énormément de choses.
Mais c'est ma classe préférée pour pvp, et ça permet quand même de cap des objectifs sans trop de problèmes.
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Ah, et les 15% des joueurs restants jouent Commando ?
voleur + mesmer + guerrier + gardien = 4 profession, il en reste donc 4 autre
30 + 30 + 10 +10 = 80 il reste donc 20%
20/4=5, donc 5% par profession restante.
Niveau dégât en jouant altération + pièges le rodeur est vraiment puissant, perso je le joue hache/torche + arc court, avec les deux pièges tu touches pas mal de monde et tu as moyen de faire très mal
Dernière modification par Leonidas27 (26-06-2013 20:22:45)
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